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Contents
NATALIE BOOKCHIN
BIOGRAFIA
Natalie Bookchin è un'artista che vive a Los Angeles dove insegna alla California Institute of the arts. Lei esibisce i propri lavori sia in America che in Europa, ma soprattutto anche sul cyberspace. Infatti, Natalie Bookchin è un'artista che lavora con internet, con i computer games e altre forme di netart. Dal 1998 al 2000 fu membro del Collettivo RTMark e ha spesso collaborato con altri artisti, come Alexei Shulgin, Heath Bunting, Jin Lee and Lev Manovich. Nel 2000/2001 è stata premiata per il progetto di sviluppo del Creative Time, Media Center for Art and Design a Barcellona. Scrive ancher in numerosi giornali inclusi il New York Times "on e off line" e ArtForum.
OPERE
2003
British Tate Museum’s Online gallery (November)
The Centre For Contemporary Photography, Melbourne, Australia
Whitney Museum of American Art 17e Rencontres Vidéo Art Plastique, Centre d’Art Contemporain de Basse-Normandie
Third Text: images + media, the City University of Hong Kong/ the Hong Kong Film Archives, Hong Kong
the Electronic Language International Festival, Cultural Institution and Museum OEPaço das Artes, São Paulo, Brazil
Art of the Encyclopedic, Carnegie Art Center, Buffalo, NY
Transmediale.03-Lounge, Berlin, Germany
Animations, KunstWerke, Berlin, Germany
2002
Net.narrative, SF Camerawork, San Francisco, CA
Second International Art Biennial, National Museum of Fine Arts, Buenos Aires
Begin Game, Leon, Spain
Game Room, Villette Numérique, La Villette, Paris
In Vitro / In Vivo, Art for Human Rights Festival, National Hellenic Research
Foundation, Athens, Greece
Gamer Lounge, Edith Russ Site for Media Art, Oldenburg
Metapet Launch, Museum of Contemporary Art, Pacific Design Center, LA
Fetish: Human Fantastic, the Borusan Art Gallery Istanbul, Turkey
Metapet Sneak Preview, presented by Creative Time, Remote Lounge, NYC
Hypertekst, Mobile exhibition, Flemish-Brabant, Belgium
Out of True, The University Art Museum, Santa Barbara, CA
2001
The Cultural Space, Center of Photography, Santa Cruz de Tererife, Spain
seARchT Engines: di(sin)formation, Video Festival of Pamplona, Spain
Art Futura, Center for Contemporary Culture, Barcelona, Spain
Mediarama 2001, Andalusian Center for Contemporary Art, Seville, Spain
Animations, P.S.1 Contemporary Art Center, Long Island City, NY
Link_Age, Video Brazil Festival, Sao Paulo, Brazil
Game Show, MASS MoCA, North Adams, Massachusetts
Double Life, Generali Foundation, Vienna, Austria
The e-Media Gallery, Centre for Contemporary Photography, Melbourne, Australia
Short Stories, Fabbrica del Vapore, Milan, Italy
The Altoids Curiously Strong Collection, The New Museum, NY
Installation, La Compagnie, Marseille, France
Inter media Exhibition, The Univ. Art Gallery, Univ. of Denver Central Michigan Univ.
Ovni Convocatoria, Tenerife, Spain
2000
Video Festival, Navarra, Spain
Dystopia + Identity in the Age of Global Communications, Tribes Gallery, NYC
Interferences Festival, Belfort, France
Paradise Now, Exit Art, New York City
traveling to University of Michigan Museum of Art, The Tang Teaching Museum Art Gallery at Skidmore College Carnegie Mellon Tulane University
Liquid hacking Workshop, Kunstverein Nuernberg, Germany
Over_Game, the Netherlands Media Art Institute, The Netherlands
Constant-Verbindinger-jonctions 4, Brussels, Belgium
New Media Space, Brussels 2000,Belgium
Tenacity, Shedhalle, Zurich, Switzerland
University Art Gallery, Johannesburg, South Africa
Freestyle Festival, Terrassa, Spain
Beachwood Center for the Arts, Beachwood, Ohio
Fylkingen, Stockholm, Sweden
<img src> Williamson Gallery, Pasadena Art Center, California
Feedback, Union Gallery, State University of New York, Stony Brook
Shift-Ctrl: Computers, Games and Art, Center for Art and Technology, UC, Irvine
Art Entertainment Network, Walker Arts Center, Minneapolis, MN
Whitney Biennial (with ®™ark), Whitney Museum of American Art, New York City
1999
Game Show, Bellevue Art Museum, Bellevue, Washington
Viper, International Film, Video and New Media Festival, Luzerne, Switzerland
The Self, Absorbed, Bellevue Art Museum, Bellevue, Washington
Come into my Millennium, Melbourne International Film Festival, Australia
Cracking the Maze, SJSU, CADRE Center http://switch.sjsu.edu
Net_Condition, ZKM Center for Art and Media, Karlsruhe Germany
The Altoids Curiously Strong Collection, traveling to: Clementine Gallery, New York City Centre Gallery, Miami-Dade Community College, Miami Florida insideArt, Chicago, Illinois Robert Berman Gallery, Santa Monica, California San Francisco Art Institute
2nd International Show of Art in CD-ROM, Media Centre of Art & Design, Barcelona
Amour-horreur, La Centrale, Montrèal, Canada
Contact Zones, Cornell University, New York traveling to: Hobarth and William Smith College, Geneva, New York National Gallery of Photography and Multimedia, Mexico City, Mexico Robertson Media Center, University of Virginia, Charlottesville. Nickle Arts Museum, the University of Calgary Leonardo Electronic Almanac Gallery, http://mitpress.mit.edu/LEA
Digital Documentary: The Need to Know and the Urge to Show, p_Arts, MN
1998
Pandæmonium 1998, London England
Ars Interruptus, Video Festival, Pamplona, Spain
SEAFair 98, Center for Computer Arts & Soros Center for Contemporary Arts, Skopje, Macedonia
Ave.Com, Art for the Computer, Arnheim, The Netherlands
European Media Art Festival, Osnabrück, Germany
Beyond Interface, Walker Art Center, http://www.yproductions.com/beyondinterface/
Lovebytes Digital Arts Festival, Sheffield England
Viper, International Film, Video and Multimedia Festival, Luzerne, Switzerland
Vidéoformes, Video et arts électroniques, Clermont-Ferrand Cedex, France
1997
Ciber@RT III, Valencia, Spain
Installation, ISEA 97, Chicago, Illinois
Re-Inventing the Box, Betty Rymer Gallery, School of the Art Institute of Chicago
Art at the Anchorage, Brooklyn Bridge Anchorage, Creative Time, Brooklyn, NY
Signs for Rottweil, Kunst Forum, Rottweil, Germany
Gramercy International Art Fair, Gramercy Park Hotel, New York City
The Electronic Muse, University State Museum, Washington State University Magazine, Spot Gallery, New York City
Limn Gallery, San Francisco, California
Techno Seduction, Cooper Union, New York City
Postmasters Digital Projects, Postmasters Gallery, New York City
1996
New York Digital Salon, Visual Arts Museum, New York City
Postmasters Gallery, New York City
The New York International Video and New Media Festival, New York City
The Bridge, Siggraph 96 Art Show, Contemporary Arts Center, New Orleans, LA
1995
Photography after Photography, Aktionsforum Praterinsel, Munich, Germany traveling to:
Kunsthalle, Krems, Austria
Stadtische Galerie, Erlangen, Bavaria, Germany
Branderburgische Kunstsammlungen, Cottbus, Germany
Museet for Fotokunst, Odense, Denmark
Fotomuseum, Winter, Switzerland
Finnish Museum of Photography, Finland
Institute of Contemporary Art, Philadelphia
Adelaide Festival, Australia
Faculty Exhibition, Syracuse University, Syracuse, NY
Conceptual Textiles, John Michael Kohler Arts Center, Sheboygan, Wisconsin Installation, Southern Exposure Gallery, San Francisco, California
1994
From Head to Toe, Longwood Arts Gallery, Bronx, New York
Visual Arts Faculty Biennial, University of Maryland Baltimore County
Maryland on View, Maryland Art Place, Baltimore, Maryland
1993
Installation, School 33 Art Space, Baltimore, Maryland
1992
Visual Arts Faculty Biennial, University of Maryland Baltimore County
Open Studios, Whitney Museum Independent Study Program, New York
Drawing New Conclusions, Betty Rymer Gallery, School of the Art Institute of Chicago
Artists Space Benefit, Artists Space, New York
Malibu: Myth and Reality, Bess Cutler Gallery, Santa Monica, California
Speak, Randolph Street Gallery, Chicago, Illinois
1991
Warp and Woof, Comfort and Dissent, Artists Space, New York
Comfort, Christopher Grimes Gallery, Santa Monica, California
Playing House, One Person Exhibition, Franklin Furnace, New York
1990
Gigantic Women, Miniature Work, Gallery 2, School of the Art Institute of Chicago
1989
Gallery 2, School of the Art Institute of Chicago
1988
Photography as Unfaithful Witness, NAME Gallery, Chicago, Illinois
1986
Small Works Show, BACA Downtown, Brooklyn, New York
MUSEI
Adelaide Festival, Australia
Aktionsforum Praterinsel, Munich, Germany traveling to:
Andalusian Center for Contemporary Art, Seville, Spain
Art for Human Rights Festival, National Hellenic Research
Art for the Computer, Arnheim, The Netherlands
Art Gallery at Skidmore College
Artists Space, New York
Beachwood Center for the Arts, Beachwood, Ohio
Bellevue Art Museum, Bellevue, Washington
Bess Cutler Gallery, Santa Monica, California
Betty Rymer Gallery, School of the Art Institute of Chicago
Branderburgische Kunstsammlungen, Cottbus, Germany
British Tate Museum’s Online gallery
Brooklyn, NY
Carnegie Art Center, Buffalo, NY
Center for Contemporary Culture, Barcelona, Spain
Center of Photography, Santa Cruz de Tererife, Spain
Centre for Contemporary Photography, Melbourne, Australia
Christopher Grimes Gallery, Santa Monica, California
Clementine Gallery, New York City
Conceptual Textiles, John Michael Kohler Arts Center, Sheboygan, Wisconsin
Contemporary Arts Center, New Orleans, LA
Cooper Union, New York City
Cornell University, New York traveling to: Cultural Institution and Museum OEPaço das Artes, São Paulo, Brazil European Media Art Festival, Osnabrück, Germany
Fabbrica del Vapore, Milan, Italy
Faculty Exhibition, Syracuse University, Syracuse, NY
Finnish Museum of Photography, Finland
Fotomuseum, Winter, Switzerland
Generali Foundation, Vienna, Austria
Gramercy Park Hotel, New York City
Hobarth and William Smith College, Geneva, New York
Institute of Contemporary Art, Philadelphia
Kunst Forum, Rottweil, Germany
Kunsthalle, Krems, Austria
Kunstverein Nuernberg, Germany
KunstWerke, Berlin, Germany
La Centrale, Montrèal, Canada
La Compagnie, Marseille, France
Longwood Arts Gallery, Bronx, New York
Lovebytes Digital Arts Festival, Sheffield England
Maryland Art Place, Baltimore, Maryland
Media Centre of Art & Design, Barcelona
Melbourne International Film Festival, Australia
Miami-Dade Community College, Miami Florida
Museet for Fotokunst, Odense, Denmark
Museum of Contemporary Art, Pacific Design Center, LA
National Gallery of Photography and Multimedia, Mexico City, Mexico
National Museum of Fine Arts, Buenos Aires
New Media Space, Brussels 2000,Belgium
New York Digital Salon, Visual Arts Museum, New York City
Nickle Arts Museum, the University of Calgary
One Person Exhibition, Franklin Furnace, New York
Open Studios, Whitney Museum Independent Study Program, New York
P.S.1 Contemporary Art Center, Long Island City, NY
Pasadena Art Center, California
Postmasters Gallery, New York City
Randolph Street Gallery, Chicago, Illinois
Robert Berman Gallery, Santa Monica, California
Robertson Media Center, University of Virginia, Charlottesville.
San Francisco Art Institute
School 33 Art Space, Baltimore, Maryland
School of the Art Institute of Chicago
SF Camerawork, San Francisco, CA
Small Works Show, BACA Downtown, Brooklyn, New York
Southern Exposure Gallery, San Francisco, California
Spot Gallery, New York City
Stadtische Galerie, Erlangen, Bavaria, Germany
The Borusan Art Gallery Istanbul, Turkey
The Centre For Contemporary Photography, Melbourne, Australia
The Netherlands Media Art Institute, The Netherlands
The New Museum, NY
The New York International Video and New Media Festival, New York City
The Tang Teaching Museum
The Univ. Art Gallery, Univ. of Denver Central Michigan Univ.
The University Art Museum, Santa Barbara, CA
Tulane University
University Art Gallery, Johannesburg, South Africa
University of Maryland Baltimore County
University of Michigan Museum of Art,
University State Museum, Washington State University
Video and Multimedia Festival, Luzerne, Switzerland
Video Brazil Festival, Sao Paulo, Brazil
Video et arts électroniques, Clermont-Ferrand Cedex, France
Video Festival, Navarra, Spain
Video Festival, Pamplona, Spain
Walker Art Center,
Whitney Museum of American Art 17e Rencontres Vidéo Art Plastique, Centre d’Art Contemporain de Basse-Normandie
ZKM Center for Art and Media, Karlsruhe Germany
BIBLIOGRAFIA
2002 “Between Two Worlds‿, Ministry of Education, Culture and Sports, Spain “Introduction to Net Art,‿, Connections: Art, Network, Media (National School of Fine Arts) edited by Nathalie Magnan and Annick Bureaud “search+curatorial+models,‿ SWITCH, SJSU, CADRE Center http://switch.sjsu.edu 2001 Interview for What’s your story at eatthesewords.com “For the Love of the Game‿, Artbyte Magazine, Nov-Dec Interview for Crumb New Media Curating Resource, Website and CD-ROM 2000 Interview for The Second International Digital Art Festival (IDAF) Seoul, Korea Interview in Art for Networks, BBC Online November, 2000 "The Female Question" real [work] Catalogue, the Werkleitz Biennale, Germany Project in Johan Grimonprez's in Inflight Magazine, CANTZ, verlag, Stuttgart RTMark Web Watch, Artbyte Magazine
1999 Introduction to net.art (1994-1999)
1998 Respondent, "Shock of The View," Walker Art Center http://www.walkerart.org/salons/shockoftheview/object/sv_obj2_bookchin.html "Heath Bunting" Olia Lialina's The First Real Net.Art Gallery http://art.teleportacia.org/ 1996 "The Databank of the Everyday," Leonardo, Volume 29, Number 5, 1995 "Databank of the Everyday," Visual Proceedings, Siggraph 96 1994 Contribution to A Wretch Like Me, White Walls, A Journal of Language and Art (Fall- Winter) 1992 "Bifocal Borders: A Collaboration," Art Papers (January/February), pp. 40-1.
SITO WEB
POETICA
Per parlare della poetica di un personaggio come Natalie Bookchin è necessario inserirsi all'interno della sua produzione. Lo faremo prendendo in considerazione tre dei suoi lavori maggiori e più interessanti, che segnano un percorso deciso nella sua carriera e ci permetteranno di comprendere il pensiero di questo grande personaggio. In seguito ad esperienze fatte con la fotografia numeric, attorno alla metà degli anni novanta, la Bookchin si interessa alle tecnologie più recenti (in particolar modo Inernet e il CD Rom come supporto), che le servivano come fonte d'ispirazione per i suoi discorsi critici. E' nel 1996 che realizza un CD-ROM interattivo, "The Databank of the Everyday, che si basa su delle fotografie del corpo umano, su delle azioni e dei movimenti banali. Quest'opera, come sosterrà la stessa Bookchin, tratta la morte della fotografia nell'epoca elettronica, non essendo altro che un dato supplementare in una base di dati. Il progetto si fonda sia su una base di dati informatizzati che in un catalogo fotografico. Stando alla retorica attuale sui computer e le sue promesse di una circolazione infinita di informazione, Databank presenta la banca di dati ultima, una banca dati che poggia sulla vita stessa. Nel 1997, Bookchin attiva un'incursione nel campo delle opere mediatiche e della videografica interattiva; e lo fa grazie a Marking Time. In una piccola stanza, un testo viene proiettato su un muro, lettera per lettera e descive le attività di tre prigionieri durante i quattro giorni che precedono le loro esecuzioni in un penitenziario dell'Arkansas.Il visitatore è invitato a sedersi a un tavolo dove si trovano un computer e un monitor, di fronte al testo proiettato al muro. Il visitatore può navigare sul volto di uno dei prigionieri attraverso lo schermo, mentre il computer registra ogni clic e mutamento. Ne risulta allora uno studio del movimento alla stregua di un disegno astratto. Il visitatore è nello stesso tempo ispettore ed ispezionato, esercitando un controllo sul corpo del prigioniero mentre il computer capta tutti i movimenti.L'opera - sostiene la Bookchin - è ugualmente una riflessione sulla capacitàdel computer nello scrutare e nel registrate allo stesso tempo le scelte e i movimenti dell'utilizzatore; questo per una comparazione col modello del prigioniero/guardiano di prigione. The Intruder (1999-2000), invece è il suo primo gioco Internet. The Intruder è un adattamento sperimentale di una novella di Jorge Luis Borges. Primo progetto del genere, The Intruder è una nuova forma ibrida di opera narrativa a cavallo tra i giochi sul computer e i videogiochi delle gallerie d'attrazione, del cinema e della letteratura. Adottando il formato e il simbolismo di un gioco informatico o videogioco, questa opera tratta sia di politica che di stereotipi sessuali messi in scena nel tradizionale scenraio del videogioco. a Bookchin costringe il lettore a giocare per proseguire nella narrativa lineare, assumendo i panni del player che deve sparare, combattere, afferrare e scontrarsi con gli oggetti. La forma dell'arcade si fonde con la letteratura che con i suoi contenuti riesce a filtrare verso il pubblico ludico, non sempre pronto a fruirne. Dall'analisi di queste tre opere emergono molti tratti interessanti relativi al lavoro e al pensiero della Bookchin. Ciò che colpisce è come il suo intento sia sempre quello di coinvolgere all'interno delle sue opere il visitatore/spettatore. Ricerca in loro un ruolo attivo, la capacità di interagire appieno con l'opera, portandola verso dei luoghi che non erano neanche stati presi in considerazione in precedenza. Qui sta la forza dell'attivismo che troviamo nella Bookchin: il visitatore da semplice spettatore/osservatore diviene partecipe all'interno dell'opera, interagisce, diviene lui uno dei protagonisti.
WEBLIOGRAFIA
http://rhizome.org/member.rhiz?user_id=31
http://channel.creative-capital.org/grantee_7.html
http://visarts.ucsd.edu/~bookchin/
http://subsol.c3.hu/subsol_2/contributors/bookchinbio.html
http://contactzones.cit.cornell.edu/artists/natalie_bookchin.html
http://www.fondation-langlois.org/html/e/page.php?NumPage=289
http://www.0100101110101101.org/texts/nytimes_copy2-it.html
http://www.calarts.edu/~bookchin/intruder/
http://www.neural.it/nnews/theintruder.htm
http://www.newmedia.sunderland.ac.uk/crumb/phase3/nmc_intvw_bookjack.html
http://www.tate.org.uk/netart/agoraxchange/
http://www.random-magazine.net/modules/news/article.php?storyid=584